It launched for PC and Mac in the summer of 2017, for PlayStation 4 in 2018 and will launch on Steam and Xbox in mid-2019, making it the most widely accessible title on the USC Games label. It is also being used in classrooms across the nation and is an exciting example of how faculty research in games can have impact as a commercial product, as an educational tool and as an artistic exhibit. The game, which was funded by grants from the National Endowment for the Humanities and the National Endowment for the Arts, has been exhibited all over the world at venues such as Sundance New Frontiers, IndieCade, Games for Change, the Smithsonian American Art Museum, SFMOMA, and the Davos World Economic Forum. Created by Professor Tracy Fullerton and a team of students and research staff in the Game Innovation Lab over the course of a decade of work, Walden was awarded Game of the Year by the Games for Change Festival in 2017 as well as Most Significant Impact. Walden, a game is an exploratory narrative and open world simulation of the life of American philosopher Henry David Thoreau during his experiment in self-reliant living at Walden Pond. The title was awarded a student BAFTA in 2015 and came to PlayStation 4 in the summer of 2016 as a the premiere title for the USC Games publishing label.įollowing Chambara, the label has since released three faculty research projects on PlayStation 4: Walden, a game, The Night Journey, and The Cat and the Coup, all of which are critically acclaimed titles breaking new ground in game culture. This empowers players to sneak, search, and ambush each other in dramatic, stylish duels. ![]() The game environments and characters use only two colors, allowing players to seamlessly camouflage themselves at any time. Its the first release for the label, Chambara, was created and developed by a team of students here at USC Games under the mentorship of faculty and alumni during its time as both an Advanced Game Project and member of the Summer Bridge Program.Ĭhambara is a local multiplayer stealth-deathmatch game distinguished by it sophisticated aeshetic design. The first academic publishing label for games in the world, USC Games Publishing offers opportunities for students, faculty, and innovative independent designers to have their non-traditional games released to the marketplace. ![]() One of the ways that … this label that we’re establishing can participate is by curating important voices, really innovative work, and putting it out there under our publishing label.” – Tracy Fullerton, founding director of USC Games. There’s a tremendous amount of content available for people to find, and yet it’s very difficult to find. ![]() “Curation is one of the most important things that players deserve these days.
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