What has Dean Hall done? added features like being able to rip individual pages out of books and wear a multitude of different coloured crash helmets that are so common across the map. This branch of the mod has allowed advanced base building, more weapons, more vehicles, trader camps which give the terrain a post apocalyptic feel and there are other mods for it like a single currency. While Dean Hall obsessed over re-doing the UI and changing the code to allow you to wear individual pieces of clothing the DayZ mod sped forward with DayZ Epoch. It did include many bugs that were there in the mod version like zombie's walking through walls, zombie's hitting you through walls and obstacle's, invisible zombie's and zombie's that had super sight and super vision. It shipped minus any significant weapons, no vehicles, no camp making abilities etc. The design, the game mechanics, art, and most of the terrain were already in place in the mod they just had to port it into its own standalone game. This wasn't a game that was made from the ground up. DayZ standalone was then over 12 months late releasing and shipped with many features missing that the mod had. The 'oh but its alpha' really doesn't wash with this title as its based on existing work done on a mod that was over a year old before the idea of a standalone was even mentioned. He has only been playing Standalone so does not understand the history behind the game. It would be like saying some of the worst XBOX or Playstation fan boys that infest N4G are somehow representative of those platforms as a whole. The author has taken a few people's comments and passed them off as somehow representing the millions of PC gamers worldwide. I really wanna know why Dayz takes so long to program when Breaking Point is so much better than dayz more stable and a more complete game. Sony gamers can careless about Dayz especially with Sonys own H1z1 coming outĭean is gonna dumd Dayz down so much to fit on Ps4 that it will just be COD Zombie Mode Ok Santa Claus u couldnt finish one so how r u gonna finish 2 games Most PC multiplats have very few PC featuresīut Dean has the nerve to say that the unfinished PC version will benefit by now having to program for the PS4. Planetside 2 went 6 months in a broken stateĭust 514 was a waste of time and money causing World of Darkness to be cancelled. No PC Game EVER has benefited from a console version example If you are a PC Gamer then get Arma 3 and download the Breaking Point mod and get a better game than Dayz will ever be by mods who are dedicated to our PC platform.īreaking Point will show you what dedicated devs can do. Pack your dayz_server folder into a PBO with your favourite PBO tool.Īny server side mods you need to install (WAI/DZMS/DZAI/map edits) should be placed after the following line in dayz_server\system\server_monitor.The Glorious PC Gaming Master Race and a moment of truth with your favorite Elitist.īreaking Point is further along than Dayz and has more stuff and less bugs. Pack your DayZ_Epoch_11.Chernarus folder into a PBO with your favourite PBO tool.Ĭopy the dayz_server folder to your Arma 2 folder Mission folder install:Ĭurrently this is set up for Epoch Chernarus, you can change this to how you see fit but for the install purposes we will carry on with Chernarus.Ĭopy the DayZ_Epoch_11.Chernarus folder to your Arma2 OA\MPMissions folderĪny overwrites to any settings you make from the following file: dayz_code\configVariables.sqf To enable Briefcases please set Z_SingleCurrency = false and use the Normal traders in the description.ext. Also take the stock Epoch 1.0.7 Battleye filters and overwrite them with the filters that come with this pack.īy default the trader files are in Coins format and single currency is turned on. No Admin Tool, no Spawn Selection or anything else. This pack is meant to be installed on a fresh Epoch 1.0.7 Server. C :\users\ \AppData\ Local\Arma 2 OA\ArmA2OA.RPT
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